[devblog] Preview - meet Kuro & Lea, rackets and new court

by WongKit » Fri Aug 19, 2022 9:13 pm

Heya!

it has been a while since the last official news. If you thought that this project is dead... well I can't blame you ;)
I am happy to announce that Pixel Tennis is finally going to get anime style character models. The old existing placeholder pills will be replaced with Kuro (left) and Lea (right).

Pixel-Tennis-Preview-August-2022.jpg
Pixel-Tennis-Preview-August-2022.jpg (506.46 KiB) Viewed 2008 times

They are fully animated and support swapping different outfits and hair styles. There will be also a new isle/beach themed court with way greater detail than the existing basic and arena ones.
Oh.. and rackets! Do not ask me, why it took more than 4 years for a tennis game to implement rackets :?

The previous updates mainly focused on gameplay and technical stuff. Visuals and everything related to 3D modeling were neglected across the board because of its complexity combined with my lack of knowledge. Outsourcing this task did not work that well, so I crash coursed into Blender, meshes, vertexes vertices, UV mapping, rigging, weight painting, blend shapes, lightmaps, matcaps, normals, pbr, culling, lod, animations, shaders and donuts in the last 4 months and this is the result.

There is no release date yet, because I want to take more time for polishing and also tackle the following topics:
  • Add more equipment variations
  • Better visual effects for charging, hitting and running
  • Handle/convert old items that were purchased in the current version
  • Rebuild the UI for theme support
Pixel Tennis will return to time limited test runs once the update is live. In the mean time, you can subscribe to the progress topic or simply play the current version of the game!

As always, every feedback is welcome!

Pixel Tennis Progress

by WongKit » Sat Dec 31, 2022 11:37 am

- Not released yet-

Audio
Added individual music for each court

UI
Concept for new UI

Misc
Successfully run 16 player gameplay/stability test with new character models and rendering pipeline
Updated Unity release due to issues with Visual Studio 2022

Rebuilding the UI is the main priority right now. Why? Because it will allow for easier changes and additions in the future ;)