Pixel Tennis for Android, performance and QoL improvements

by WongKit » Thu Apr 01, 2021 6:16 am

Heya!

It started as an april fools joke exactly 2 years ago, but it now comes to reality. I am introducing WongCoins! It is now possible to play Pixel Tennis on Android powered devices like tablets and smartphones!
Starting with version 0.5.0, you can grab the corresponding .apk-file from the downloads section. It is functionally identical to the standalone build and also supports cross-platform matches. You can play the game by using its custom on-screen touch controls. If you have a bluetooth gamepad or keyboard, you can use it as well.

Pixel Tennis for Android.png
Pixel Tennis for Android.png (110.21 KiB) Viewed 5258 times

In order to make the game playable, lots of performance improvements had to be made, which are also part of the Windows version. It now runs smoothly at 1080p at 60fps even on low-end hardware without sacrificing on visual quality. This is the performance comparison between the current version and the previous build on a cheap 10” notebook with Intel integrated graphics.

Pixel Tennis Progress

by WongKit » Mon Jun 13, 2022 6:40 pm

*knock* *knock*, anyone here?

I just want to give you some sort of life sign for this project as there were no feature updates for a long time.
I am glad to announce, that the big problem child "3D character models" is going to be resolved. There is no release date yet and there is still very much I need to learn and implement, but a solution is finally showing up at the horizon.