Pixel Tennis for Android, performance and QoL improvements

by WongKit » Thu Apr 01, 2021 6:16 am


It started as an april fools joke exactly 2 years ago, but it now comes to reality. I am introducing WongCoins! It is now possible to play Pixel Tennis on Android powered devices like tablets and smartphones!
Starting with version 0.5.0, you can grab the corresponding .apk-file from the downloads section. It is functionally identical to the standalone build and also supports cross-platform matches. You can play the game by using its custom on-screen touch controls. If you have a bluetooth gamepad or keyboard, you can use it as well.

Pixel Tennis for Android.png
Pixel Tennis for Android.png (110.21 KiB) Viewed 134 times

In order to make the game playable, lots of performance improvements had to be made, which are also part of the Windows version. It now runs smoothly at 1080p at 60fps even on low-end hardware without sacrificing on visual quality. This is the performance comparison between the current version and the previous build on a cheap 10” notebook with Intel integrated graphics.

Pixel Tennis Progress

by WongKit » Sat Mar 27, 2021 7:00 pm

Website / Forum
Added "back to top" link to portal pages

Network Gameserver
Updated networking library
Make network communication less prone to basic packet sniffing
Fixed external HTTPS requests used an outdated TLS version

Updated visual style of floating menus
Added fade in animation to floating menus
Fade out the edges of login and character select menu
Updated visual style of main menus status bar
Added character level icon to main menu status bar
Block UI during login attempt to prevent multiple logon requests

Fixed wrong ball movement prediction after the actual ball bounced once

Reduced resource usage for some UI elements

Set the default target fps for Android from "powersave" to "native"
Finalized android build for the test run on March 28