Search found 5 matches

by Cristian
Sun Jul 28, 2019 8:17 am
Forum: Off topic
Topic: Old FT screenshots
Replies: 29
Views: 4941

Re: Old FT screenshots

Suijake wrote:
Tue Jul 02, 2019 12:51 am
Wow I almost forgot about battle mode and all the items, that's a nostalgic screenshot right there :)
That's actually Guardian mode (vs NPC for leveling and gachas that dropped items).
Battle mode is PvP with spells.
by Cristian
Sat Jun 01, 2019 11:30 am
Forum: News
Topic: Your opinion on Pixel Tennis exp rates
Replies: 8
Views: 1458

Re: Your opinion on Pixel Tennis exp rates

In my opinion the best option is to make it ELO based with gradual decrease when playing against the same opponent x times/week with level multipliers. It's the easiest way to avoid noob hunting and secondary accounts abuse. Of course there will be "smart" ones who will gain ELO just from secondary ...
by Cristian
Mon Apr 01, 2019 6:38 am
Forum: News
Topic: [devblog] Introducing WongCoins and more! (April Fools)
Replies: 7
Views: 1550

Re: [devblog] Introducing WongCoins and more!

Hi there, First of all, we all appreciate the work you're putting into this and understand why you must have some type of currency to support the game, but I see two huge problems here: 1. Take this more as an advice, do not go mobile. We (and I think I speak for many other future players) do not li...
by Cristian
Fri Jan 04, 2019 12:08 am
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 3991

Re: [devblog] Pixel Tennis – menu & online gameplay

but I don't understand why you guys don't want to "merge" and work on 1 single project, even create a company. I am no professional game developer and therefore often tend to try something and discard or completely change it afterwards. If you are developing in a team (which I do on my full time jo...
by Cristian
Thu Jan 03, 2019 6:56 am
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 3991

Re: [devblog] Pixel Tennis – menu & online gameplay

Looks amazing. In 1 way I'm happy there's 2-3 projects, because it can push all of them to work harder/faster, but I don't understand why you guys don't want to "merge" and work on 1 single project, even create a company. There's many people waiting for this game since ~2011... Also, public testing ...