Search found 4 matches

by Seikk
Tue Jun 02, 2020 6:28 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 9956

Re: [devblog] Singleplayer, guard breaks, rankings and more

This is what I call a perfect patch. Too many new features, I like it.
Thanks for your hard work and keep up the good work!
by Seikk
Wed Mar 04, 2020 7:57 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56217

Re: [devblog] Pixel Tennis - Milestone 1

Sorry for double-posting. Here are few suggestions (UI) i post here : https://i.ibb.co/MVHDrrm/1.png As shown in the screen : .../ Add some border (or background-color) when players are online or ingame (for exemple: green if connected, red/orange if playing). .../ Show how many poeple are connected...
by Seikk
Mon Feb 24, 2020 11:57 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56217

Re: [devblog] Pixel Tennis - Milestone 1

Drop shot is really strong (really fast though) and sometimes connects oddly. (should drop faster when you take it high, and slower when you take it low ^^ ) For the current version, slice speed is reduced at net, which should differ a lot. Other than that, I don't think, they are that powerful. Pl...
by Seikk
Sat Feb 22, 2020 12:09 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56217

Re: [devblog] Pixel Tennis - Milestone 1

Here are few notes about what i experienced playing Pixel Tennis & recommandations : (sorry if my english sucks btw :'D) - Drop shot is really strong (really fast though) and sometimes connects oddly. (should drop faster when you take it high, and slower when you take it low ^^ ) - It seems that...