Search found 103 matches

by WongKit
Mon Dec 09, 2019 7:27 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Network Gameserver
Added RSA encryption for user login message

UI
Improved login and character creation screen
pixeltennis-login.png
pixeltennis-login.png (46.92 KiB) Viewed 19 times
by WongKit
Wed Oct 16, 2019 8:43 pm
Forum: Other tennis projects
Topic: AnCoFT - Fantasy Tennis Server Emulator
Replies: 6
Views: 992

Re: AnCoFT - Fantasy Tennis Server Emulator

@LinLin: Thank you for registering and showing you appreciation! People like you keep those fan projects alive!
by WongKit
Sat Oct 05, 2019 7:44 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Menu Navigation / UI
Added character creation UI
Added settings UI for controlling screen resolution, visual quality and audio volume

Gameplay
Adjust framerate based on the screen refresh rate
by WongKit
Sat Oct 05, 2019 7:37 pm
Forum: Other tennis projects
Topic: AnCoFT - Fantasy Tennis Server Emulator
Replies: 6
Views: 992

Re: AnCoFT - Fantasy Tennis Server Emulator

Just to prove that I tested the version:

Fantasy Tennis 2019 (1).jpg
Fantasy Tennis 2019 (1).jpg (320.12 KiB) Viewed 991 times
Fantasy Tennis 2019 (2).jpg
Fantasy Tennis 2019 (2).jpg (314.81 KiB) Viewed 991 times

I am very happy that there is now a way to experience the old music, visuals and gameplay again. Additionally, I now have a better reference for designing Pixel Tennis gameplay mechanics :)
by WongKit
Sat Oct 05, 2019 7:28 pm
Forum: Other tennis projects
Topic: AnCoFT - Fantasy Tennis Server Emulator
Replies: 6
Views: 992

AnCoFT - Fantasy Tennis Server Emulator

Please note that pixeltennis.de is not affiliated with this project. It is happening! For all people who are not watching the Fantasy Tennis Discord Channel - there is now a very early version of a private server for Fantasy Tennis! Although it currently has a very limited set of functions (e.g. no...
by WongKit
Sun Sep 01, 2019 7:34 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Menu Navigation / UI
Added UI to distribute skill points to a character
by WongKit
Sat Jul 06, 2019 3:25 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Leveling System Added exp and level distribution after match. Network Gameserver Prevent multiple logins with the same account. Fixed chat messages in a room not reaching the first player Added logic for sending/managing private messages between characters* Added logic for creating/deleting charact...
by WongKit
Sat Jun 01, 2019 12:55 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Website / Forum
Added separate Contribute page to honor everyone who contributed to Pixel Tennis.
by WongKit
Wed May 29, 2019 6:19 am
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Website / Forum "Secretly" upgraded the hosting contract for pixeltennis.de for more space and performance Database Changed database engine back to MySQL for better maintainability and performance Improved and simplified database layout Networking Gameplay Moved more gameplay logic from client to s...
by WongKit
Wed May 29, 2019 6:06 am
Forum: News
Topic: Your opinion on Pixel Tennis exp rates
Replies: 8
Views: 2302

Re: Your opinion on Pixel Tennis exp rates

Doesn't the attentionSpan lead to the scenario, that you will gain less exp the more you play against better players? Power leveling should be no issue. If you play more, you should gain more exp. If you "noob hunt" or play against yourself with a second account, the time dependent exp base will kic...
by WongKit
Tue Apr 02, 2019 5:24 pm
Forum: News
Topic: [devblog] Introducing WongCoins and more! (April Fools)
Replies: 7
Views: 2305

Re: [devblog] Introducing WongCoins and more!

Hi all, sometimes, it is really hard to see irony or sarcasm in written form, so let me just clarify this topic. 1. WongCoins are cool and nobody voted negatively in the poll ^.^ 2. None of the announced „features“ or changes are true. They are all the result of this years April Fools‘ Day. So all o...
by WongKit
Mon Apr 01, 2019 5:49 am
Forum: News
Topic: [devblog] Introducing WongCoins and more! (April Fools)
Replies: 7
Views: 2305

[devblog] Introducing WongCoins and more! (April Fools)

Hi there, I am happy to announce some big changes regarding Pixel Tennis‘ future. I spent a lot of work in the game so far and also invested money to rent servers and purchase assets from the Unity store. When I look at the donation count (0), it is quite easy to understand, where this is leading. W...
by WongKit
Sun Mar 24, 2019 7:26 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Networking P2P Gameplay Switch from UNet peer to peer to a custom network implementation is mostly done. Pixel Tennis' match networking logic will now run through a dedicated server located in Germany. Pros: - Increased network compatibility as no direct connection (port forwarding + firewall madne...
by WongKit
Mon Mar 18, 2019 5:59 am
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 5643

Re: [devblog] Pixel Tennis – menu & online gameplay

Hi yutaa,

thanks! Development is still going on. You can have a look at the Pixel Tennis Progress topic for more information.
Short: Lots of backend work which is important, but does not lead to anything showabe for the News section.
by WongKit
Mon Mar 18, 2019 5:56 am
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Networking P2P Starting to develop custom replacement methods for UNet's build in functions. This includes, object spawn handling, message handling on object base and smooth player position synchronization across a match hosted on the semi authoritative server. Although, this does not have any visu...
by WongKit
Fri Mar 01, 2019 7:16 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 20
Views: 5580

Re: Pixel Tennis Progress

Network Gameserver Complete network communication protocol rewritten. All changes lead to a 4x performance increase at about 1/10th of data usage! The old logic worked still good enough for the game server, but... Networking P2P ... Pixel Tennis multiplayer will switch from UNet peer to peer to a s...
by WongKit
Wed Feb 27, 2019 7:46 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 5643

Re: [devblog] Pixel Tennis – menu & online gameplay

Hi onigiri, sure, I remember you :) I like your first short music track. If you like to compose something similar for a court or menu, please go ahead! You can post your results either at the support area or via private message. About the dubbing part - this is a topic that has a low priority right ...
by WongKit
Sun Jan 06, 2019 2:19 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 5643

Re: [devblog] Pixel Tennis – menu & online gameplay

@Christian: I think, I made myself clear, why there is no initiation to merge our projects at the moment :) The replication of certain elements from FT were somewhat intentional and somewhat not. The gameplay should feel like the FT one (the long slice along with its awkward input is already part of...
by WongKit
Sun Jan 06, 2019 1:16 pm
Forum: Support
Topic: Searching someone for 3D modeling and animation
Replies: 4
Views: 2444

Re: Searching someone for 3D modeling and animation

Although Fallermagie volunteers for 3D modeling and animation, it does not mean, that this position is occupied. If you are comfortable with 3D design, you can still apply or post examples here.
by WongKit
Thu Jan 03, 2019 12:46 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 5643

Re: [devblog] Pixel Tennis – menu & online gameplay

Thanks all! I'm sorry that i still didn't gave any support content at the moment. That's ok. Do you have an idea, when you can provide some basic examples? Based on that, I would make a note in the support topic that also other contributions are still welcome. I'm curious, what is your main concern ...