Search found 174 matches

by WongKit
Sun Aug 09, 2020 5:46 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Gameplay
Increase smash target distance to weaken short smashes
Enable shorter lobs when partially charged
by WongKit
Sun Aug 02, 2020 12:48 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Gameplay
Fixed precharged smash hitting too early in some cases

Network Gameserver
Added logic for item handling (equip/unequip, buy/sell) on server side
Tweaked timeouts where the server decides to reset the match due to desync
by WongKit
Thu Jul 30, 2020 6:12 am
Forum: Introduce yourself
Topic: hey there o/
Replies: 1
Views: 224

Re: hey there o/

Hi Chiyoku and welcome to the Forums!

I am glad you like the game so far :)
by WongKit
Mon Jul 06, 2020 4:07 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Bugfix release

Gameplay
Fixed serve power not correctly synced across all players
Fixed double serve on 2on2 with a specific score count on third set

Network Gameserver
Fixed double starting single player match could prevent player from joining rooms
by WongKit
Sun Jul 05, 2020 2:08 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

Re: [devblog] Regular test runs, multi language support and credits

Different sounds for different ball hit situations are a good idea and will be added to the game at some point. I decreased the stun time for returning a perfect serve to be able to recover more quickly. Let's see, how this will turn out. Additionally, player positions and serve now switch after eve...
by WongKit
Sun Jul 05, 2020 1:21 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Gameplay
Decrease serve smash return stun time
Make perfect serves harder
Increase chance for cpu to perfect serve
Shuffle player positions and serve on every point on the last set (pseudo tie break)

All changes mostly aim towards balancing singles matches
by WongKit
Mon Jun 22, 2020 8:01 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

Re: [devblog] Regular test runs, multi language support and credits

I checked your character stats. You need to have at least 5 matches played in the respective gamemode, before your character shows up in the ranking. As you already said, you have played less than 5 games. The ranking also updates slightly delayed, so you won't be able to see changes instantly. The ...
by WongKit
Mon Jun 22, 2020 6:39 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Gameplay Prevent hitting lobs at net while rising Slightly decreased ball spin effect for WIL attribute Buffed slice shot Increased ball volley speed Fixed cpu player misses returning perfect serves on high str attribute Reduce chance/situations to hit ball outside of court on slight sloppy shots -...
by WongKit
Thu Jun 18, 2020 5:51 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

UI
Added Italian translation (Gono)
Fixed character encoding of Turkish translation
Fixed menu disappearing when online list was in foreground and the same menu was opened twice

Misc
Game now defaults to the maximum quality settings
by WongKit
Thu Jun 18, 2020 4:20 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

Re: [devblog] Regular test runs, multi language support and credits

Yes, right now if you afk in a room a little or whatever, you can't see previous messages. You can always use the scroll bar on the right side or the wheel to go through previous messages. A pause button is not that easy to implement in a multiplayer match. I also don't think, that it will be used ...
by WongKit
Mon Jun 15, 2020 5:31 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

Re: [devblog] Regular test runs, multi language support and credits

Arrow up and down for chat so we can see previous conversations if possible? Do you mean scrolling through messages above or cycling through your own texts? Scrolling is currently working via the scroll wheel / bar on the right side. If you leave a room, the room history is cleared. Possible bug? I...
by WongKit
Thu Jun 11, 2020 3:19 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

UI
Updated French translation (faller-magie)

Misc
Updated game engine to Unity 2019 LTS
Updated networking library

Pixel Tennis version 0.2.1 is now available for download through this site and the integrated auto updater.
by WongKit
Tue Jun 09, 2020 6:15 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

UI
Added Spanish (KillerZXN) and Turkish (Aptal... Aptal!) translation
Fixed team names not translated in match result screen
by WongKit
Tue Jun 09, 2020 6:22 am
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

Re: [devblog] Regular test runs, multi language support and credits

@Cristian: I already received a spanish translation via Discord from KillerZXN.
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
by WongKit
Mon Jun 08, 2020 7:06 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 21
Views: 2335

[devblog] Regular test runs, multi language support and credits

Hi there, the project's development came to a point, where the basic stuff is mostly finished. The next steps, especially character design and the item/inventory system, will take some time to complete. Additionally, I am going to slow myself down a bit, as I powered through Pixel Tennis for the las...
by WongKit
Mon Jun 08, 2020 4:48 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 1188

Re: [devblog] Singleplayer, guard breaks, rankings and more

Thanks for your feedback! The chat icon issue is fixed for the next version. If you are in team chat, the icon turns blue and is only visible for your team. Pixel Tennis Team Chat Icon.png The idea with the dust clouds is quite interesting. I never actively noticed that in FT, but it sounds like a n...
by WongKit
Mon Jun 08, 2020 4:41 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Network Gameserver
If 2 players get the same completion time in a single player level, the earlier one will be ranked first
by WongKit
Sun Jun 07, 2020 2:38 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 54
Views: 16748

Re: Pixel Tennis Progress

Item System
Data modeling and preparation

UI
Added credits menu in login screen
Added "team chat icon" above player in a match
Fixed UI scaling issues
Added multi language support (currently English, French, German)
by WongKit
Thu May 28, 2020 5:27 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 1188

Re: [devblog] Singleplayer, guard breaks, rankings and more

@Cristian: Sorry, I scraped the idea with the pre-leveled characters and forgot to communicate it. Providing max- or high level characters would make everyone prefer playing with these, so there are no low or mid tier matches anymore. Singleplayer mode also would becomes less challenging, if you are...
by WongKit
Wed May 27, 2020 8:22 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 1188

[devblog] Singleplayer, guard breaks, rankings and more

Hi there, I was quite busy with Pixel Tennis in the past 1 1/2 months, so it is time to showcase the latest changes and new features :D Everything shown here will be available in the upcoming test run(s). As always, please post your opinions on the game and it's development. Every response I get wil...