Search found 4 matches
- Wed Jul 08, 2020 7:27 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 32891
Re: [devblog] Regular test runs, multi language support and credits
So, last test run we were only 4 players pretty much the whole time, the matches were nice and rather even, so that was fine, but in the end someone had to leave and nobody else came, so we couldn't play 2v2 for the last 1:30h or something. Was pretty sad of course, but the fault doesn't lie within ...
- Tue Jun 16, 2020 10:10 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 32891
Re: [devblog] Regular test runs, multi language support and credits
Ok more feedback: Maybe adding a command to let the server stay online for another 5 minutes if a match is going on. Just got thrown out of a match at 10:00 pm :c. Could do something like max. 10 mins after server is supposed to shut down it will. Could also add something to prevent people to go int...
- Mon Jun 01, 2020 2:52 am
- Forum: News
- Topic: [devblog] Singleplayer, guard breaks, rankings and more
- Replies: 7
- Views: 11949
Re: [devblog] Singleplayer, guard breaks, rankings and more
Great update and finally another test run, was waiting for a while to get to play this game again! Some really cool new features. Also the game runs smoothly without any issues whatsoever. Wing of Memory being free for now seems like a really great idea, also makes it easy to test out different buil...
- Sun Apr 12, 2020 11:41 pm
- Forum: Feedback and Suggestions
- Topic: Net direction problem
- Replies: 3
- Views: 9176
Re: Net direction problem
I actually don't mind the way it works right now, it's a fresh take from FT and it helps getting points from drawn out matches. It was off-putting at first but after getting used to it, it can be used to actually make enemies do some "sloppy" shots. In FT they were considered sloppy only a...