Search found 4 matches

by Zoe
Wed Jul 08, 2020 7:27 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 27000

Re: [devblog] Regular test runs, multi language support and credits

So, last test run we were only 4 players pretty much the whole time, the matches were nice and rather even, so that was fine, but in the end someone had to leave and nobody else came, so we couldn't play 2v2 for the last 1:30h or something. Was pretty sad of course, but the fault doesn't lie within ...
by Zoe
Tue Jun 16, 2020 10:10 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 27000

Re: [devblog] Regular test runs, multi language support and credits

Ok more feedback: Maybe adding a command to let the server stay online for another 5 minutes if a match is going on. Just got thrown out of a match at 10:00 pm :c. Could do something like max. 10 mins after server is supposed to shut down it will. Could also add something to prevent people to go int...
by Zoe
Mon Jun 01, 2020 2:52 am
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 9818

Re: [devblog] Singleplayer, guard breaks, rankings and more

Great update and finally another test run, was waiting for a while to get to play this game again! Some really cool new features. Also the game runs smoothly without any issues whatsoever. Wing of Memory being free for now seems like a really great idea, also makes it easy to test out different buil...
by Zoe
Sun Apr 12, 2020 11:41 pm
Forum: Feedback and Suggestions
Topic: Net direction problem
Replies: 3
Views: 7373

Re: Net direction problem

I actually don't mind the way it works right now, it's a fresh take from FT and it helps getting points from drawn out matches. It was off-putting at first but after getting used to it, it can be used to actually make enemies do some "sloppy" shots. In FT they were considered sloppy only a...