Network Gameserver
Prevent idle leveling
Gameplay
Added effect to STA attribute
Fixed serve timeout could be bypassed
Search found 250 matches
- Sun May 10, 2020 1:59 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
- Sat May 09, 2020 4:18 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
Gameplay Added guard break on 3 consecutive smashes Added guard break on fully charged smashes Increased guard break and special shot return stun time based on FT Increased smash hit lag based on FT Added hit lag after serving Decreased perfect serve ball speed Removed ball curve from serves Increa...
- Fri May 08, 2020 10:02 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
Network Gameserver Heavily revised networking to improve cpu and memory usage. This is again one of the topics that do not bring new features to the game, but are still important. :roll: I spare you with technical details, but I can tell, that the game server would have hit its performance limits a...
- Wed May 06, 2020 2:33 pm
- Forum: News
- Topic: [devblog] Pixel Tennis - Milestone 1
- Replies: 24
- Views: 56340
Re: [devblog] Pixel Tennis - Milestone 1
Hi NeJoe,
as soon as I know the next date(s), I will post it here and on discord.
as soon as I know the next date(s), I will post it here and on discord.
- Thu Apr 16, 2020 1:58 pm
- Forum: News
- Topic: Your opinion on Pixel Tennis future art style
- Replies: 20
- Views: 34719
Re: Your opinion on Pixel Tennis future art style
I checked Mixamo before, but did not found any fitting character model. When using a premade asset, it is also harder to customize it when it comes to interchangeable equipment. The auto animator looks nice, but can become quite weird when working with models that were not originally part of this si...
- Wed Apr 15, 2020 9:14 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
UI
Added version information to login screen
Misc
Added custom auto update mechanism (Windows only)
Added version information to login screen
Misc
Added custom auto update mechanism (Windows only)
- Mon Apr 13, 2020 8:07 pm
- Forum: News
- Topic: [devblog] Pixel Tennis - Milestone 1
- Replies: 24
- Views: 56340
Re: [devblog] Pixel Tennis - Milestone 1
Global test run #5 has ended. Thanks to everyone who participated! To give you same statistics about the current test run. There were ... … 94 new game accounts created … 114 new characters created … 227 hours of total match play time … 925 matches played! Please make sure to give to post your Feedb...
- Sun Apr 12, 2020 6:46 pm
- Forum: News
- Topic: [devblog] Pixel Tennis - Milestone 1
- Replies: 24
- Views: 56340
Re: [devblog] Pixel Tennis - Milestone 1
Lob and smash speed are now increased in todays version [s]0.1.4[/s] 0.1.5 to make them stronger. A higher knockback (duration/distance) for smashes would be overpowered in 1on1 matches. Returning a "smashed serve" is already difficult and often grants the opponent a good chance to score o...
- Sun Apr 12, 2020 6:45 pm
- Forum: News
- Topic: Your opinion on Pixel Tennis future art style
- Replies: 20
- Views: 34719
Re: Your opinion on Pixel Tennis future art style
The project is missing a 3D artist and animator. Without a volunteer, the visuals need to be capped at a lower level, so there is (currently) no other viable way.loemoemba1 wrote: ↑Sun Apr 12, 2020 1:11 pm I really dont like the minecraft kinda style.. is there no other way?
- Sun Apr 12, 2020 6:14 pm
- Forum: Feedback and Suggestions
- Topic: Net direction problem
- Replies: 3
- Views: 7468
Re: Net direction problem
Hi Suijake, yes, I understood ^^. The game should not let you hit the ball out if you are standing in a good position to the ball. However, I noticed too, that it is "easier" to hit the ball outside of the court than in FT. Maybe it can be improved by tweaking the distance for detecting sl...
- Sun Apr 12, 2020 12:55 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
Gameplay
Slightly decreased lob speed
A new client (version 0.1.5) is available in the download section and will be required for the current test run. Sorry, for the inconveniences!
Slightly decreased lob speed
A new client (version 0.1.5) is available in the download section and will be required for the current test run. Sorry, for the inconveniences!
- Sun Apr 12, 2020 11:39 am
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
Network Gameserver Fixed rare condition that could crash the server on higher load UI Fixed FPS counter accuracy Gameplay Increased effect of WIL attribute Decreased smash return power penalty Increased lob speed increased smash speed Misc Added easter egg* *If you coincidentally own a file named &...
- Mon Apr 06, 2020 7:25 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
UI Logon screen now reacts to Tab and Enter key (should be KeePass Auto-Type compatible now) Username or password field is preselected on game launch Chat container is moved upwards on the end of a match, so that it does not get overlayed by the match result banner Fixed receiving chat messages dur...
- Sat Apr 04, 2020 10:41 am
- Forum: News
- Topic: [devblog] Pixel Tennis - Milestone 1
- Replies: 24
- Views: 56340
Re: [devblog] Pixel Tennis - Milestone 1
Test run #5 will start in the next week. This time, you can play for an extended time around Easter from Friday, 10.04.2020 to Monday, 13.04.2020 . If you participated in the last run, you will not see many changes, only some bug fixes and minor improvements. If you missed the previous schedules or ...
- Sun Mar 29, 2020 2:39 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
UI
Fixed Online List and Stats window do not open again if they were open before while switching from room to lobby
Gameplay
Fixed: When you walk diagonally towards the net, you can't move - you can now rub against the net like in FT!
Fixed Online List and Stats window do not open again if they were open before while switching from room to lobby
Gameplay
Fixed: When you walk diagonally towards the net, you can't move - you can now rub against the net like in FT!
- Mon Mar 09, 2020 7:02 pm
- Forum: News
- Topic: [devblog] Pixel Tennis - Milestone 1
- Replies: 24
- Views: 56340
Re: [devblog] Pixel Tennis - Milestone 1
Thank you for the suggestions, Seikk! They will be added to my todo list after the remaining bugs were fixed. The room master shouldn't be able to kick himself It's not a bug, it's a feature! Thanks all of you for participating in test run #1 - #4. The game could register 32 people , who played a to...
- Sat Mar 07, 2020 2:00 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
Website / Forum Fixed download of Pixel Tennis installer broken in certain scenarios (also saves 2 bytes!) Network Gameserver Prevent double hitting a ball by 2 players on the same team by 75% (the lagging hitter still could see his move overwritten by his/her team player) Remember kicked players o...
- Sat Mar 07, 2020 10:50 am
- Forum: News
- Topic: Your opinion on Pixel Tennis future art style
- Replies: 20
- Views: 34719
Re: Your opinion on Pixel Tennis future art style
Hey Milov, that's great news!
- Wed Mar 04, 2020 5:36 pm
- Forum: News
- Topic: [devblog] Pixel Tennis at the end of 2019
- Replies: 9
- Views: 14991
Re: [devblog] Pixel Tennis at the end of 2019
If you tell it this way - yes, please create more tracks and/or update existing ones if you have ideas!
- Wed Mar 04, 2020 5:24 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 100
- Views: 138956
Re: Pixel Tennis Changelog
UI
Colorize room slots with team color
Gameplay
Improved ball collision prediction accuracy
Adjust player hit boxes
Reduced snake shot speed
Increased hit lag based on FT
I did not have much time to work on the game, so the upcoming test run(s) only have minor changes.
Colorize room slots with team color
Gameplay
Improved ball collision prediction accuracy
Adjust player hit boxes
Reduced snake shot speed
Increased hit lag based on FT
I did not have much time to work on the game, so the upcoming test run(s) only have minor changes.