Search found 246 matches

by WongKit
Thu Jun 18, 2020 5:51 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

UI
Added Italian translation (Gono)
Fixed character encoding of Turkish translation
Fixed menu disappearing when online list was in foreground and the same menu was opened twice

Misc
Game now defaults to the maximum quality settings
by WongKit
Thu Jun 18, 2020 4:20 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 26948

Re: [devblog] Regular test runs, multi language support and credits

Yes, right now if you afk in a room a little or whatever, you can't see previous messages. You can always use the scroll bar on the right side or the wheel to go through previous messages. A pause button is not that easy to implement in a multiplayer match. I also don't think, that it will be used ...
by WongKit
Mon Jun 15, 2020 5:31 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 26948

Re: [devblog] Regular test runs, multi language support and credits

Arrow up and down for chat so we can see previous conversations if possible? Do you mean scrolling through messages above or cycling through your own texts? Scrolling is currently working via the scroll wheel / bar on the right side. If you leave a room, the room history is cleared. Possible bug? I...
by WongKit
Thu Jun 11, 2020 3:19 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

UI
Updated French translation (faller-magie)

Misc
Updated game engine to Unity 2019 LTS
Updated networking library

Pixel Tennis version 0.2.1 is now available for download through this site and the integrated auto updater.
by WongKit
Tue Jun 09, 2020 6:15 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

UI
Added Spanish (KillerZXN) and Turkish (Aptal... Aptal!) translation
Fixed team names not translated in match result screen
by WongKit
Tue Jun 09, 2020 6:22 am
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 26948

Re: [devblog] Regular test runs, multi language support and credits

@Cristian: I already received a spanish translation via Discord from KillerZXN.
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
by WongKit
Mon Jun 08, 2020 7:06 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 26948

[devblog] Regular test runs, multi language support and credits

Hi there, the project's development came to a point, where the basic stuff is mostly finished. The next steps, especially character design and the item/inventory system, will take some time to complete. Additionally, I am going to slow myself down a bit, as I powered through Pixel Tennis for the las...
by WongKit
Mon Jun 08, 2020 4:48 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 9804

Re: [devblog] Singleplayer, guard breaks, rankings and more

Thanks for your feedback! The chat icon issue is fixed for the next version. If you are in team chat, the icon turns blue and is only visible for your team. Pixel Tennis Team Chat Icon.png The idea with the dust clouds is quite interesting. I never actively noticed that in FT, but it sounds like a n...
by WongKit
Mon Jun 08, 2020 4:41 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Network Gameserver
If 2 players get the same completion time in a single player level, the earlier one will be ranked first
by WongKit
Sun Jun 07, 2020 2:38 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Item System
Data modeling and preparation

UI
Added credits menu in login screen
Added "team chat icon" above player in a match
Fixed UI scaling issues
Added multi language support (currently English, French, German)
by WongKit
Thu May 28, 2020 5:27 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 9804

Re: [devblog] Singleplayer, guard breaks, rankings and more

@Cristian: Sorry, I scraped the idea with the pre-leveled characters and forgot to communicate it. Providing max- or high level characters would make everyone prefer playing with these, so there are no low or mid tier matches anymore. Singleplayer mode also would becomes less challenging, if you are...
by WongKit
Wed May 27, 2020 8:22 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 9804

[devblog] Singleplayer, guard breaks, rankings and more

Hi there, I was quite busy with Pixel Tennis in the past 1 1/2 months, so it is time to showcase the latest changes and new features :D Everything shown here will be available in the upcoming test run(s). As always, please post your opinions on the game and it's development. Every response I get wil...
by WongKit
Tue May 26, 2020 8:18 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Animation Added stumble animation Shop Added mini shop to reset character attributes and buy additional character slots Leveling System Special shots are randomized, but "better" shots are still unlocked at certain levels. This is to prevent everyone being stuck on dragon shot Added playe...
by WongKit
Sun May 24, 2020 2:34 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 55497

Re: [devblog] Pixel Tennis - Milestone 1

Next online play test Sunday, 31.05.2020 from 16:00 to 20:00 CET

Lots of things changed internally, so stuff might be buggy. A separate news regarding the changes will come up in the next days :)
by WongKit
Sun May 24, 2020 10:46 am
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Animation Added knockback animation when returning a special shot or guard break UI Improved character online list - Menu button now hase a player counter that automatically refreshes itself - List now shows room number, singleplayer level and if player is currently in a match - Clicking on a room ...
by WongKit
Tue May 12, 2020 4:08 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Gameplay Buffed player AI (1on1) - charges shots - targets smashes - moves backwards on hard to reach shots - catches snake and dragon shots - positions itself after hitting a ball - aims shots based on the opponents position - aims serves - tries to prevent to hit the ball outside of the court on ...
by WongKit
Sun May 10, 2020 1:59 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Network Gameserver
Prevent idle leveling

Gameplay
Added effect to STA attribute
Fixed serve timeout could be bypassed
by WongKit
Sat May 09, 2020 4:18 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Gameplay Added guard break on 3 consecutive smashes Added guard break on fully charged smashes Increased guard break and special shot return stun time based on FT Increased smash hit lag based on FT Added hit lag after serving Decreased perfect serve ball speed Removed ball curve from serves Increa...
by WongKit
Fri May 08, 2020 10:02 pm
Forum: News
Topic: Pixel Tennis Progress
Replies: 97
Views: 130873

Re: Pixel Tennis Progress

Network Gameserver Heavily revised networking to improve cpu and memory usage. This is again one of the topics that do not bring new features to the game, but are still important. :roll: I spare you with technical details, but I can tell, that the game server would have hit its performance limits a...
by WongKit
Wed May 06, 2020 2:33 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 55497

Re: [devblog] Pixel Tennis - Milestone 1

Hi NeJoe,
as soon as I know the next date(s), I will post it here and on discord.