Search found 250 matches

by WongKit
Tue Feb 25, 2020 8:29 pm
Forum: News
Topic: [devblog] Pixel Tennis at the end of 2019
Replies: 9
Views: 15062

Re: [devblog] Pixel Tennis at the end of 2019

Hi onigiri, If you have an idea what you want to update in you track - sure, go ahead :) But I am already very satisfied with the current version that is the title theme in M1. There is also the other unused track of you, that I still have not managed to implement into a fitting scenario / court. I ...
by WongKit
Mon Feb 24, 2020 7:24 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

@Widukind the chat isnt visible after a game, because it gets blocked by the exp gained screen That's true, I will fix that! once when starting a game, after the air camera angle of the players, I got into an endless "eagle eye perspective" of the court. if you dont know what im talking a...
by WongKit
Mon Feb 24, 2020 7:03 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

It's quote time! @Seikk Drop shot is really strong (really fast though) and sometimes connects oddly. (should drop faster when you take it high, and slower when you take it low ^^ ) For the current version, slice speed is reduced at net, which should differ a lot. Other than that, I don't think, the...
by WongKit
Mon Feb 24, 2020 6:42 pm
Forum: Feedback and Suggestions
Topic: Bug list for Milestone 1
Replies: 0
Views: 6965

Bug list for Milestone 1

Hi there, here you can find all currently known bugs that were reported for milestone 1. This is more or less an overview on open topics that need to be worked on. "Unconfirmed" means, that I still have to check it before it is handled as a bug. Gameplay, balancing and feature recommendati...
by WongKit
Mon Feb 24, 2020 5:54 am
Forum: Feedback and Suggestions
Topic: Ball touching the ground twice and still being returned
Replies: 2
Views: 6044

Re: Ball touching the ground twice and still being returned

There was a game I played in which the ball touched the ground twice and could still be returned. This is somehow normal. Your opponent actually hit the ball, before it touched the ground twice.But due to network latency, you see the action of other players slightly delayed. This happens for all sh...
by WongKit
Sun Feb 23, 2020 4:00 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

Sorry, I had no time to answer your feedback yet. I will do so as soon as I can!

Game Server is online now for 2 hours
by WongKit
Fri Feb 21, 2020 10:00 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

Thanks for your feedback, Suijake! I am glad you like it. If 2 players hit the ball at the same time, it's like rng which ball gets registered and will be shown to the opponent, can lead to confused team players who thought the ball went to a different direction Yes, I noticed that, too. I cannot 10...
by WongKit
Fri Feb 21, 2020 9:48 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameserver Fixed player could appear multiple times in the same room Fixed potential server crash when player disconnects (might be connected to the room bug) Fixed player could start multiple match instances UI Fixed wrong room layout when switching from 1on1 to 2on2 Fixed broken chat when...
by WongKit
Thu Feb 20, 2020 5:59 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

Game Server is online now for 2 hours
Thank you very much for participating!

I am locking the topic to prevent feedback here. Instead, please use the feedback section :P
by WongKit
Tue Feb 18, 2020 4:38 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

Re: [devblog] Pixel Tennis - Milestone 1

MrJivoirien wrote: Mon Feb 17, 2020 7:19 pmdoes it support a gamepad ?
Yes, it does. You can remap the controls when holding Shift during the start of the game.

Pixel Tennis Gamepad Controls.png
Pixel Tennis Gamepad Controls.png (20.75 KiB) Viewed 47457 times

I wonder why the video got more dislikes. Maybe it was pushed to a non FT/development related channel. :roll:

See you on the court!
by WongKit
Mon Feb 17, 2020 6:19 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 56411

[devblog] Pixel Tennis - Milestone 1

Hi there, I am glad to announce that Milestone 1 is here! This means, that Pixel Tennis got to a state which I would consider as “playable”. Surely, there are still a ton of visuals missing and it is far from being feature complete, but it already makes kinda fun. emjqlkxpSgk Actual 1on1 and 2on2 ma...
by WongKit
Sat Feb 15, 2020 10:39 am
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameserver Fixed exp rate unintentionally increased by factor 10 due to wrong float conversion 3D Modeling Improved menu and arena court lighting Leveling System Increased skill points per level from 1 to 2 until shop and inventory is introduced. With a maximum level of 50, you can now spen...
by WongKit
Mon Feb 10, 2020 6:23 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Animation Added screen shake on special shot 3D Modeling Optimize textures, lightmaps and quality settings Character Design Player tic tacs now blink (!) UI Auto hide chat lines while in match Added indicator for unspent skill points in main menu Added close button to login menu Gameplay Adjust slo...
by WongKit
Mon Feb 10, 2020 6:18 pm
Forum: Introduce yourself
Topic: Oi!
Replies: 1
Views: 5407

Re: Oi!

Hey Widukind,

thank you very much for joining Pixel Tennis and showing your appreciation!
Your forum account will serve as your login for the gameserver as soon as the first testing stage of M1 is announced ;)
by WongKit
Thu Feb 06, 2020 9:39 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameplay Increased network poll rate for lower latency Network Gameserver Prevent starting a match with not enough players Prevent starting a match not as room master Animation Improved charge effect Added ball hit and smash effect Fixed charge animation not resetting between match rounds R...
by WongKit
Thu Jan 30, 2020 7:37 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameserver Set free character slots to 2 for new accounts Do not restore free character slots on character deletion Prevent character creation for names with less than 3 letters Make exp rate bonus configurable Animation Improved animation state handling Adjusted ball trail visuals Changed ...
by WongKit
Wed Jan 22, 2020 8:38 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameplay Added ball reset on heavy desync. This should not happen, but if it does, it is handled by the server Player forfeits are not treated as disconnects anymore Smoothed out network player movement and rotation Animation Added ball bounce ripple Fixed camera stuttering on logon and dur...
by WongKit
Thu Jan 16, 2020 5:38 pm
Forum: Support
Topic: Searching someone for 3D modeling and animation
Replies: 18
Views: 41377

Re: Searching someone for 3D modeling and animation

Considering that there are "no fixed specifications" you're certainly a picky one.
Especially because there is no fixed specification, it is important to try out different looks.

Thank you very much for your patience and the voxel file!
by WongKit
Thu Jan 16, 2020 6:01 am
Forum: Support
Topic: Searching someone for 3D modeling and animation
Replies: 18
Views: 41377

Re: Searching someone for 3D modeling and animation

We are getting close! Can you do like "shortly after the verge of explosion" with also some more hair on the sides like in your previous example? I wonder how someone would react if I am describing this sitting at a hairdresser... I am very thankful for your effort so far! We finally can p...
by WongKit
Wed Jan 15, 2020 8:36 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 100
Views: 139664

Re: Pixel Tennis Changelog

Network Gameplay Added some primitive form of latency compensation. If a client hit a slice at the very last position, the controlling instance might considered it as too late, because the hit information was transferred x milliseconds after the ball bounced twice. Now, clients "negotiate"...