Gameplay
Fixed precharged smash hitting too early in some cases
Network Gameserver
Added logic for item handling (equip/unequip, buy/sell) on server side
Tweaked timeouts where the server decides to reset the match due to desync
Search found 253 matches
- Sun Aug 02, 2020 12:48 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
- Thu Jul 30, 2020 6:12 am
- Forum: Introduce yourself
- Topic: hey there o/
- Replies: 3
- Views: 6983
Re: hey there o/
Hi Chiyoku and welcome to the Forums!
I am glad you like the game so far :)
I am glad you like the game so far :)
- Mon Jul 06, 2020 4:07 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Bugfix release
Gameplay
Fixed serve power not correctly synced across all players
Fixed double serve on 2on2 with a specific score count on third set
Network Gameserver
Fixed double starting single player match could prevent player from joining rooms
Gameplay
Fixed serve power not correctly synced across all players
Fixed double serve on 2on2 with a specific score count on third set
Network Gameserver
Fixed double starting single player match could prevent player from joining rooms
- Sun Jul 05, 2020 2:08 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
Re: [devblog] Regular test runs, multi language support and credits
Different sounds for different ball hit situations are a good idea and will be added to the game at some point. I decreased the stun time for returning a perfect serve to be able to recover more quickly. Let's see, how this will turn out. Additionally, player positions and serve now switch after eve...
- Sun Jul 05, 2020 1:21 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Gameplay
Decrease serve smash return stun time
Make perfect serves harder
Increase chance for cpu to perfect serve
Shuffle player positions and serve on every point on the last set (pseudo tie break)
All changes mostly aim towards balancing singles matches
Decrease serve smash return stun time
Make perfect serves harder
Increase chance for cpu to perfect serve
Shuffle player positions and serve on every point on the last set (pseudo tie break)
All changes mostly aim towards balancing singles matches
- Mon Jun 22, 2020 8:01 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
Re: [devblog] Regular test runs, multi language support and credits
I checked your character stats. You need to have at least 5 matches played in the respective gamemode, before your character shows up in the ranking. As you already said, you have played less than 5 games. The ranking also updates slightly delayed, so you won't be able to see changes instantly. The ...
- Mon Jun 22, 2020 6:39 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Gameplay Prevent hitting lobs at net while rising Slightly decreased ball spin effect for WIL attribute Buffed slice shot Increased ball volley speed Fixed cpu player misses returning perfect serves on high str attribute Reduce chance/situations to hit ball outside of court on slight sloppy shots -...
- Thu Jun 18, 2020 5:51 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
UI
Added Italian translation (Gono)
Fixed character encoding of Turkish translation
Fixed menu disappearing when online list was in foreground and the same menu was opened twice
Misc
Game now defaults to the maximum quality settings
Added Italian translation (Gono)
Fixed character encoding of Turkish translation
Fixed menu disappearing when online list was in foreground and the same menu was opened twice
Misc
Game now defaults to the maximum quality settings
- Thu Jun 18, 2020 4:20 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
Re: [devblog] Regular test runs, multi language support and credits
Yes, right now if you afk in a room a little or whatever, you can't see previous messages. You can always use the scroll bar on the right side or the wheel to go through previous messages. A pause button is not that easy to implement in a multiplayer match. I also don't think, that it will be used ...
- Mon Jun 15, 2020 5:31 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
Re: [devblog] Regular test runs, multi language support and credits
Arrow up and down for chat so we can see previous conversations if possible? Do you mean scrolling through messages above or cycling through your own texts? Scrolling is currently working via the scroll wheel / bar on the right side. If you leave a room, the room history is cleared. Possible bug? I...
- Thu Jun 11, 2020 3:19 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
UI
Updated French translation (faller-magie)
Misc
Updated game engine to Unity 2019 LTS
Updated networking library
Pixel Tennis version 0.2.1 is now available for download through this site and the integrated auto updater.
Updated French translation (faller-magie)
Misc
Updated game engine to Unity 2019 LTS
Updated networking library
Pixel Tennis version 0.2.1 is now available for download through this site and the integrated auto updater.
- Tue Jun 09, 2020 6:15 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
UI
Added Spanish (KillerZXN) and Turkish (Aptal... Aptal!) translation
Fixed team names not translated in match result screen
Added Spanish (KillerZXN) and Turkish (Aptal... Aptal!) translation
Fixed team names not translated in match result screen
- Tue Jun 09, 2020 6:22 am
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
Re: [devblog] Regular test runs, multi language support and credits
@Cristian: I already received a spanish translation via Discord from KillerZXN.
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
- Mon Jun 08, 2020 7:06 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 33603
[devblog] Regular test runs, multi language support and credits
Hi there, the project's development came to a point, where the basic stuff is mostly finished. The next steps, especially character design and the item/inventory system, will take some time to complete. Additionally, I am going to slow myself down a bit, as I powered through Pixel Tennis for the las...
- Mon Jun 08, 2020 4:48 pm
- Forum: News
- Topic: [devblog] Singleplayer, guard breaks, rankings and more
- Replies: 7
- Views: 12266
Re: [devblog] Singleplayer, guard breaks, rankings and more
Thanks for your feedback! The chat icon issue is fixed for the next version. If you are in team chat, the icon turns blue and is only visible for your team. Pixel Tennis Team Chat Icon.png The idea with the dust clouds is quite interesting. I never actively noticed that in FT, but it sounds like a n...
- Mon Jun 08, 2020 4:41 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Network Gameserver
If 2 players get the same completion time in a single player level, the earlier one will be ranked first
If 2 players get the same completion time in a single player level, the earlier one will be ranked first
- Sun Jun 07, 2020 2:38 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Item System
Data modeling and preparation
UI
Added credits menu in login screen
Added "team chat icon" above player in a match
Fixed UI scaling issues
Added multi language support (currently English, French, German)
Data modeling and preparation
UI
Added credits menu in login screen
Added "team chat icon" above player in a match
Fixed UI scaling issues
Added multi language support (currently English, French, German)
- Thu May 28, 2020 5:27 pm
- Forum: News
- Topic: [devblog] Singleplayer, guard breaks, rankings and more
- Replies: 7
- Views: 12266
Re: [devblog] Singleplayer, guard breaks, rankings and more
@Cristian: Sorry, I scraped the idea with the pre-leveled characters and forgot to communicate it. Providing max- or high level characters would make everyone prefer playing with these, so there are no low or mid tier matches anymore. Singleplayer mode also would becomes less challenging, if you are...
- Wed May 27, 2020 8:22 pm
- Forum: News
- Topic: [devblog] Singleplayer, guard breaks, rankings and more
- Replies: 7
- Views: 12266
[devblog] Singleplayer, guard breaks, rankings and more
Hi there, I was quite busy with Pixel Tennis in the past 1 1/2 months, so it is time to showcase the latest changes and new features :D Everything shown here will be available in the upcoming test run(s). As always, please post your opinions on the game and it's development. Every response I get wil...
- Tue May 26, 2020 8:18 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 103
- Views: 180592
Re: Pixel Tennis Changelog
Animation Added stumble animation Shop Added mini shop to reset character attributes and buy additional character slots Leveling System Special shots are randomized, but "better" shots are still unlocked at certain levels. This is to prevent everyone being stuck on dragon shot Added playe...