Search found 249 matches
- Mon Mar 18, 2019 5:56 am
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 99
- Views: 137683
Re: Pixel Tennis Changelog
Networking P2P Starting to develop custom replacement methods for UNet's build in functions. This includes, object spawn handling, message handling on object base and smooth player position synchronization across a match hosted on the semi authoritative server. Although, this does not have any visu...
- Fri Mar 01, 2019 7:16 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 99
- Views: 137683
Re: Pixel Tennis Changelog
Network Gameserver Complete network communication protocol rewritten. All changes lead to a 4x performance increase at about 1/10th of data usage! The old logic worked still good enough for the game server, but... Networking P2P ... Pixel Tennis multiplayer will switch from UNet peer to peer to a s...
- Wed Feb 27, 2019 7:46 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 46536
Re: [devblog] Pixel Tennis – menu & online gameplay
Hi onigiri, sure, I remember you :) I like your first short music track. If you like to compose something similar for a court or menu, please go ahead! You can post your results either at the support area or via private message. About the dubbing part - this is a topic that has a low priority right ...
- Sun Jan 06, 2019 2:19 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 46536
Re: [devblog] Pixel Tennis – menu & online gameplay
@Christian: I think, I made myself clear, why there is no initiation to merge our projects at the moment :) The replication of certain elements from FT were somewhat intentional and somewhat not. The gameplay should feel like the FT one (the long slice along with its awkward input is already part of...
- Sun Jan 06, 2019 1:16 pm
- Forum: Support
- Topic: Searching someone for 3D modeling and animation
- Replies: 18
- Views: 40908
Re: Searching someone for 3D modeling and animation
Although Fallermagie volunteers for 3D modeling and animation, it does not mean, that this position is occupied. If you are comfortable with 3D design, you can still apply or post examples here.
- Thu Jan 03, 2019 12:46 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 46536
Re: [devblog] Pixel Tennis – menu & online gameplay
Thanks all! I'm sorry that i still didn't gave any support content at the moment. That's ok. Do you have an idea, when you can provide some basic examples? Based on that, I would make a note in the support topic that also other contributions are still welcome. I'm curious, what is your main concern ...
- Sun Dec 30, 2018 3:18 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 46536
[devblog] Pixel Tennis – menu & online gameplay
Hi there, first of all - yes, I am slow .-. However, before the year ends, I wanted to give you a quick look on the "live" version of the user interface and also share some gameplay material. If you followed the news section, you should already know some of the elements shown in the video....
- Tue Nov 27, 2018 7:37 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 99
- Views: 137683
Re: Pixel Tennis Changelog
Gameplay
Added sound for ball hit and miss
Added music to menu and courts
Added sound for ball hit and miss
Added music to menu and courts
- Mon Nov 12, 2018 4:04 pm
- Forum: Other tennis projects
- Topic: Delight Tennis
- Replies: 11
- Views: 26142
Re: Delight Tennis
There is an Alpha 0.0.5 video since 10.11.
Its progress looks very impressive so far!
Its progress looks very impressive so far!
- Mon Nov 05, 2018 4:10 pm
- Forum: Introduce yourself
- Topic: Hey guys!
- Replies: 4
- Views: 9365
Re: Hey guys!
Welcome Aika!
I can't add anything more than Karla and Fallermagie ^^"
I can't add anything more than Karla and Fallermagie ^^"
- Thu Nov 01, 2018 9:39 am
- Forum: Support
- Topic: Searching someone for 3D modeling and animation
- Replies: 18
- Views: 40908
Re: Searching someone for 3D modeling and animation
o.o Your render image looks great! If you already worked with Blender, you will have more than enough knowledge to build a voxel character model.Fallermagie wrote: ↑Wed Oct 31, 2018 5:52 pm I'm interested to make both styles (3D and Voxel) to be honest but my level is crap...
So if you want to try yourself on it, go ahead :)
- Wed Oct 31, 2018 5:07 pm
- Forum: Support
- Topic: Searching someone for 3D modeling and animation
- Replies: 18
- Views: 40908
Re: Searching someone for 3D modeling and animation
Hi there, In the last months, I was in contact with 3 different people who offered their help for 3D modeling and animation. Unfortunately, all of them either stopped replying or simply made false promises. So this is why I am reopening this request again. In the first place, I am looking for a volu...
- Sun Oct 28, 2018 12:41 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 99
- Views: 137683
Re: Pixel Tennis Changelog
UI
Fixed player states (ready, master) when room changes (player switch slots, room details updated etc).
Return to room after match ends.
Network Gameserver
Rewriting database validation and replaced engine for better performance
Fixed player states (ready, master) when room changes (player switch slots, room details updated etc).
Return to room after match ends.
Network Gameserver
Rewriting database validation and replaced engine for better performance
- Mon Oct 22, 2018 4:37 pm
- Forum: Introduce yourself
- Topic: o/
- Replies: 3
- Views: 9117
Re: o/
"Moin" FewFew,
I'm glad you found the way to us :)
I'm glad you found the way to us :)
- Mon Sep 10, 2018 7:03 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 99
- Views: 137683
Re: Pixel Tennis Changelog
Networking P2P
Improved exception handling on connection loss.
Network Gameserver
Rewriting complete server/client logic to make it independant from Unity core for performance and resource usage reasons on server side.
Improved exception handling on connection loss.
Network Gameserver
Rewriting complete server/client logic to make it independant from Unity core for performance and resource usage reasons on server side.
- Thu Sep 06, 2018 7:29 pm
- Forum: News
- Topic: [devblog] Small status update
- Replies: 18
- Views: 27209
Re: [devblog] Small status update
Hi all, unfortunately, I "still" cannot announce anything interesting for you by today. But please be informed, that I am still working on Pixel Tennis. Currently, I am in the process of separating client/server from each other in separate projects. In the current version, the server for t...
- Thu Sep 06, 2018 7:14 pm
- Forum: Introduce yourself
- Topic: TheP0wer0Str Aka Yoriva
- Replies: 6
- Views: 11664
Re: TheP0wer0Str Aka Yoriva
Welcome Yoriva!
- Sun Aug 12, 2018 10:57 am
- Forum: Other tennis projects
- Topic: Delight Tennis
- Replies: 11
- Views: 26142
Re: Delight Tennis
Delight Tennis looks very cool. I also wrote it as a YouTube comment, but I can repeat it here, too: I really like the visual presentation of this alpha version as it already looks so polished. Judging by the court line design and the game logo, he is one of the "old" FT fans from 2010 or ...
- Sat Aug 11, 2018 2:14 pm
- Forum: Introduce yourself
- Topic: Hi, Newbie-Rookie here.
- Replies: 8
- Views: 14440
Re: Hi, Newbie-Rookie here.
And for the other way, the hardest way ? :D Let me quote the FAQ page: How can I support you? A: There are many ways to support this project. Tell other people about this project Be active on pixeltennis.de Watch the support forum for requests Donate. Please note, that donations are currently not r...
- Thu Aug 09, 2018 6:02 am
- Forum: Introduce yourself
- Topic: Hi, Newbie-Rookie here.
- Replies: 8
- Views: 14440
Re: Hi, Newbie-Rookie here.
Hi Fallermagie and welcome to this board! Thanks for your detailed introduction and thoughts about Pixel Tennis. The easiest way to contribute to the project is to tell other people about it. It is cool that you have so detailed memories of your past in FT. I have to agree, that playing casually bac...