Pixel Tennis Progress

Announcements and updates regarding Pixel Tennis' development
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WongKit
Pixel Tennis Developer
Posts: 202
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

UI
The room master cannot kick himself
Fixed dialogs disappearing after scene switch (like level up notification)

Gameplay
"Some gameplay balancing changes" (I do not go into detail this time to prevent placebo)

Misc
Attempt to fix self update errors related to caching
Somehow related to an online tennis game.

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User avatar
WongKit
Pixel Tennis Developer
Posts: 202
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

UI
Removed keyboard mapping hint on welcome screen, because it is unavailable since Unity 2019. An alternate way of configuring controls will be added later. Therefore, you need to stick with the default keyboard and gamepad controls.

Gameplay
Increased lob speed
Added ball speed bonus to GuardBreaks
Adjusted some parameters on high latency connections
Fixed initial spawn location for 8 player rooms (2on2 w/ 4 spectators)

Misc
Updated Unity engine
Somehow related to an online tennis game.

User avatar
WongKit
Pixel Tennis Developer
Posts: 202
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

UI
Added Dutch translation. Thanks @powns!
Somehow related to an online tennis game.

User avatar
WongKit
Pixel Tennis Developer
Posts: 202
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

Shop
Added exp potions (Peppermint) to exchange pixel into exp
Changed bonus of "Derpy Eyes" from +1 Serve to +1 Slice

UI
Added Russian translation. Thanks @Osty!

Gameplay
Ball speed balancing adjustments (no details -> no placebo)
Increased smash item bonus effect
Charged slices now get a minor speed bonus
Somehow related to an online tennis game.

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