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Re: [devblog] Pixel Tennis - Milestone 1

Posted: Sun Apr 12, 2020 6:46 pm
by WongKit
Lob and smash speed are now increased in todays version [s]0.1.4[/s] 0.1.5 to make them stronger.

A higher knockback (duration/distance) for smashes would be overpowered in 1on1 matches. Returning a "smashed serve" is already difficult and often grants the opponent a good chance to score on the next hit.
The guard break mechanic (very high knockback/stun on consecutive smashes) will be added at a later stage which makes those shots in 2on2 more dangerous.

Slices can be done in nearly every situation. This behavior differs from FT, but it is intended. I never understood why you should not be able to slice if the ball did not bounced once. To my mind, slices are also kinda weak currently.

As I wrote here, it is somehow easier to hit the ball out. I need to check how to tweak this.

Thanks for your feedback!

Re: [devblog] Pixel Tennis - Milestone 1

Posted: Mon Apr 13, 2020 8:07 pm
by WongKit
Global test run #5 has ended. Thanks to everyone who participated!

To give you same statistics about the current test run. There were ...
… 94 new game accounts created
… 114 new characters created
… 227 hours of total match play time
… 925 matches played!

Please make sure to give to post your Feedback in the forum!

Re: [devblog] Pixel Tennis - Milestone 1

Posted: Wed May 06, 2020 3:20 am
by NeJoe
Hey WongKit when are we able to play again? Unfortunately I missed the dates in April.
Really happy that your progress is going faster than expected. :D :D

Re: [devblog] Pixel Tennis - Milestone 1

Posted: Wed May 06, 2020 2:33 pm
by WongKit
Hi NeJoe,
as soon as I know the next date(s), I will post it here and on discord.

Re: [devblog] Pixel Tennis - Milestone 1

Posted: Sun May 24, 2020 2:34 pm
by WongKit
Next online play test Sunday, 31.05.2020 from 16:00 to 20:00 CET

Lots of things changed internally, so stuff might be buggy. A separate news regarding the changes will come up in the next days :)