Pixel Tennis Progress

Announcements and updates regarding Pixel Tennis' development
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WongKit
Pixel Tennis Developer
Posts: 232
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

- Not released yet-

Character Design
Added human character models Kuro and Lea
Added rackets
Added support for equipment swapping
- Remove character geometry behind equipment to improve performance and prevent clipping
- Move clothing with the players bones
- Adjust equipments depending on other gear (e.g. widen bottom part of a shirt when wearing a skirt, increase character height based on shoe sole thickness, ...)
- Adjust eye color
Added 6 hair styles
Added shirt, shorts, skirt, jeans, shoes!
Added support for facial expressions
Added "anime"-shader with cell shading and outline support
Added support for equipment variations (different materials and textures)
Added simplified models (LOD) which are used, when the camera is far away to improve performance

Animation
Added custom character animations "Idle", "Run", "Stroke", "Lob", "Smash/Serve", "Miss", "Knockback", "Dive", "GuardBreak"
Animate eye blinking
Custom weight painting for better joint animation
Characters look at the ball (head movement)
Knockback sliding progresses more natural

Visuals
Switched renderer to Universal Render Pipeline
Improved lighting of all courts
Added custom skyboxes
Improved shadow quality/resolution for highest setting
Allow setting custom render resolution (0.5x - 2.0x) for better performance
Support for "AMD FidelityFX Super Resolution" for the highest quality setting

UI
Replaced local player glow with player circle in team color
Added/Improved some UI animations
Added more random loading screen messages
Added consent for logging ip address and device id
Updated credits

Gameplay
Increased hit air hit stun
Dive knockback now overrides smash knockback due to its higher stun time

Network Gameserver
Doubled server capacity/performance
Improved logging

Misc
Updated to Unity 2021.3 LTS
Removed unused assets
Somehow related to an online tennis game.
User avatar
WongKit
Pixel Tennis Developer
Posts: 232
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

- Not released yet-

Character Design
Added slight smile to neutral pose
Added support for clothing color variations
Added support for hair color variations
Added support for left-handed characters

Visuals
Improved character model performance
Improved court lighting
Added soft shadow support
Added more details to Court Arena pillars
Added water shader to Court Isle
Improved antialiasing performance
Fixed changing graphics quality during match did not set post processing

Added awesome Dragon Racket by Milov
Pixel Tennis Dragon Racket Screenshot.jpg
Pixel Tennis Dragon Racket Screenshot.jpg (22.3 KiB) Viewed 488 times

Gameplay
Added boundaries to Court Isle
Moved Court Isle Palm trees further out to not block the ball path on doubles matches
Removed colliders of court marks as they could slightly slow down player movement

Network Gameserver
Simplified database access
Added support to automatically update database schema from files
Fixed using a "Character Slot" item does not require logging off and on again
Fixed crash with malformed admin command

Shop
Added way to handle obsolete items. Purchased items that will not be valid in the next update (e.g. pill faces) will be automatically sold for a higher rate compared to manually selling the item.

Android
Fixed ball prediction not working

Misc
Improved handling of the internal item catalog
Somehow related to an online tennis game.
User avatar
WongKit
Pixel Tennis Developer
Posts: 232
Joined: Sat Jan 27, 2018 3:07 pm

Re: Pixel Tennis Progress

Post by WongKit »

- Not released yet-

Visuals
Greatly improved character equipment loading performance
Improved ambient court lighting performance
Improved effect pooling performance
Added custom ball model (if you have not noticed yet, the current tennis ball is just a plain yellow sphere ^^)
Added new smash, guard break and special shot hit effects
Added camera shake on special shot return
Added racket charge animation
Added light to special shots
Fixed charge animation not cleared after special shot

Item System
Updated item handling to potentially allow for individual item leveling/refining
Set default equipment color to grey
Removed "Invisible" property from rackets

Network Gameserver
Fixed character creation and attributes set error
Fixed database query error on initialization
Log device id

UI
Added permanent version overlay

Gameplay
Reverted diminishing returns for main attributes
Somehow related to an online tennis game.
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